PS5 games are nearly here. Sure, you may not be able to play them yet, but with a confirmed release window for the next-gen PlayStation console – at the end of 2020 – and specifications for the PS5 starting to drop, it's no surprise to see developers start announcing titles for the hardware.
Among the games announced so far include Watch Dogs: Legion and Ubisoft's Gods and Monsters, and we're expecting the likes of Ghost of Tsushima and Cyberpunk 2077 to land on the next PlayStation too, though neither has been specifically confirmed to come on the next-gen console yet. We do know Assassin's Creed: Valhalla, however, will come to PS5.
We saw 13 games introduced at the Xbox Series X gameplay reveal and, while some will be heading to Sony's console, others are explicitly Xbox exclusives. After the event, developers and press materials confirmed that Dirt 5, Chorus, Vampire: The Masquerade – Bloodlines 2, and Scarlet Nexus are headed to PS5, while others shown off during the event may also come.
It’s possible that Sony heard the complaints about the old light bar reflecting in TVs, and made it so that the top part of the new light bar will only illuminate during certain conditions. If it doesn’t light up at all, however, this might mean that the PS5 controller is not compatible with a key PS4 peripheral
That light-beacon tracking system is what PSVR uses to track player inputs. Everything from the PS4 DualShock controller, to the Move controllers and even the headset itself makes use of these illuminated arrays.
Fortnite was confirmed for PS5 in May 2020. It'll arrive at launch, and players can expect some kind of visual upgrade for the game. In mid-2021, the game will be migrated to Unreal Engine 5, too.
In an earnings report by Leyou Technology, the company stated that it's "preparing to expand Warframe to more platforms, such as the next-generation consoles and other devices".
However, there's no indication of when Warframe will land on PS5 or Xbox Series X.
As it pertains to RAW graphics, ie the output resolution, there will be no leap like there was from PS1 to PS2 to PS3 to or PS4 to PS4Pro. 8K is more than possible but not pragmatic as 4K is still kind of early in adoption. As some people mentioned there are obvious benefits from the iteration of hardware from vendors like AMD who supply PS CPU/GPU but in terms of differentiating a PS4Pro game from a PS5 game, most people won’t be able to tell the difference.
If you look at a properly encoded live action video at 720p, even 480p, there are many things that make it more photo-realistic than video games. This is where Sony can make progress with their graphics, improving realtime Global Illumination algorithms, PBR pipeline and taking advantage of additional resources to improve fidelity.
Personally, I think basic things like walk cycles, which even in current 4K gen continue to break immersion is more important than photo-realistic stills. But that’s more under animation and subject to opinionation from developer to developer.